Incentive; or, How to Kill Your Game

Begrudging thanks to the inflammatory social media content mills that brought this excellent post back to my attention: https://lukegearing.blot.im/against-incentive. One core idea from Luke’s thoughts, of gameplay thriving within the grey areas of the game itself, crystallized my own intuitions of what makes a game worth playing regardless of its mechanical merit. I think itsContinue reading “Incentive; or, How to Kill Your Game”

No City Solution – GLoGTOBER 2023

Thanks to locheil for the prompt (A glance at a city that should never have been built.) and glasscandles for organizing GLoGtober! See the parent post for my GLoGtober arrangements: here Here follows my glance at a city that should never have been built: the sketched form of a poem written by a skald about his discussion of aContinue reading “No City Solution – GLoGTOBER 2023”

Review: Gardens of the Moon by Steven Erikson*

*and the first 150 pages or so of Deadhouse Gates 9/10 if you like fantasy, worldbuilding, wide casts of characters and settings, and content that ranges from morally ambiguous to horrific. 4/10 if you like spending time not reading this sprawling epic of a series. (though its a better way to spend alone time thanContinue reading “Review: Gardens of the Moon by Steven Erikson*”

Deeds not Words

SPOILER WARNING: Andor, Game of ThronesCONTENT WARNING: Violence, Suicide Sometimes a cliché flies past my senses for years, repeatedly skimmed and discarded by obsequious censors brfore it does any lasting impact. Then some unassuming interaction slaps me across the face like a thornbush I forgot to hold down. And I say: “oh. THATS why peopleContinue reading “Deeds not Words”

Building a World: Item by Item

One can prepare players for a game of D&D with a back of the box pitch. Give them an idea of tone, setting, and a gist of the story. Some GMs take this to mean a cereal box: a bit of light reading over breakfast that you consume and forget. Some take it to meanContinue reading “Building a World: Item by Item”

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